Original: $32.37
-65%$32.37
$11.33The Story
Six adventures into the wounded, empty north. Set around the year 2965 of the Third Age, Tales from the Lone-lands sends your heroes across north-western Middle-earth to thwart the Enemy's spies, uncover long-lost wonders and keep the spark of hope alive as the Dark Lord stretches forth his hand. Play them one at a time or string them into a single larger tale.
At a glance
- Adventure compendium for The One Ring
- Six adventures in the lone-lands of Eriador
- Set around 2965 of the Third Age
- Play individually or as a larger campaign
Six ready-made adventures is a lot of table time — and a lot less prep for a busy Loremaster.
Preserve the spark of hope. You'll need the Core Rules 2nd Edition to play.
Description
Six adventures into the wounded, empty north. Set around the year 2965 of the Third Age, Tales from the Lone-lands sends your heroes across north-western Middle-earth to thwart the Enemy's spies, uncover long-lost wonders and keep the spark of hope alive as the Dark Lord stretches forth his hand. Play them one at a time or string them into a single larger tale.
At a glance
- Adventure compendium for The One Ring
- Six adventures in the lone-lands of Eriador
- Set around 2965 of the Third Age
- Play individually or as a larger campaign
Six ready-made adventures is a lot of table time — and a lot less prep for a busy Loremaster.
Preserve the spark of hope. You'll need the Core Rules 2nd Edition to play.























