Dungeons & Dragons Book - Keys From The Golden Vault
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Dungeons & Dragons Book - Keys From The Golden Vault

Dungeons & Dragons Book - Keys From The Golden Vault

$60.69
Dungeons & Dragons Book - Keys From The Golden Vault
$60.69

The Story

High stakes, higher thrills. Keys from the Golden Vault is D&D's book of heists — thirteen adventures where you and your crew take on missions from a shadowy organisation, armed with little more than a map and your nerve. Case the joint, gather intel, slip past security and make your escape before the clock runs out.

At a glance

  • Anthology of heist adventures for D&D fifth edition
  • Thirteen adventures, each suitable for players levels 1–11
  • Play each as a one-shot or weave them into a full campaign
  • Innovative heist format built around maps, intel and racing the clock
  • DM tools for rival crews, twists and unexpected challenges

If your table loved Honor Among Thieves, this is the adrenaline-filled ride to run next — tension, teamwork and the glorious thrill of a clean getaway.

Thirteen self-contained heists in one book. Pairs perfectly with the Player's Handbook and a set of dice.

Dungeons & Dragons Book - Keys From The Golden Vault - Image 2

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Description

High stakes, higher thrills. Keys from the Golden Vault is D&D's book of heists — thirteen adventures where you and your crew take on missions from a shadowy organisation, armed with little more than a map and your nerve. Case the joint, gather intel, slip past security and make your escape before the clock runs out.

At a glance

  • Anthology of heist adventures for D&D fifth edition
  • Thirteen adventures, each suitable for players levels 1–11
  • Play each as a one-shot or weave them into a full campaign
  • Innovative heist format built around maps, intel and racing the clock
  • DM tools for rival crews, twists and unexpected challenges

If your table loved Honor Among Thieves, this is the adrenaline-filled ride to run next — tension, teamwork and the glorious thrill of a clean getaway.

Thirteen self-contained heists in one book. Pairs perfectly with the Player's Handbook and a set of dice.