The Story
A mechanical contraption stalks the fields, pets are going missing and the weather's turned strange — the start of a mystery that leads the kids into the wilderness of the Loop and down into its secret tunnels. Out of Time is a full campaign module for the award-winning Tales from the Loop RPG.
At a glance
- Type: campaign adventure module
- System: Tales from the Loop
- Format: 124-page full-colour hardback
What does it all have to do with summer camp, a magnetrine ship and the 1969 moon landing? Your table's about to find out.
A ready-to-run campaign for Tales from the Loop. Requires the Core Rulebook. Pairs perfectly with the wider Tales from the Loop range.

Details & Craftsmanship
Every detail has been carefully considered to bring you the perfect product.
Description
A mechanical contraption stalks the fields, pets are going missing and the weather's turned strange — the start of a mystery that leads the kids into the wilderness of the Loop and down into its secret tunnels. Out of Time is a full campaign module for the award-winning Tales from the Loop RPG.
At a glance
- Type: campaign adventure module
- System: Tales from the Loop
- Format: 124-page full-colour hardback
What does it all have to do with summer camp, a magnetrine ship and the 1969 moon landing? Your table's about to find out.
A ready-to-run campaign for Tales from the Loop. Requires the Core Rulebook. Pairs perfectly with the wider Tales from the Loop range.























